Good time period to you! Time to blog things up again.
I’ve been sleeping rather poorly lately. Actually, the quality of the sleep isn’t the problem, it’s the quantity. Last Thursday I went to bed super late and woke up super early (an-hour-before-my-alarm-clock-went-off early). I was so tired that I actually had to cancel game day with my mom (and if I cancel an opportunity to play board games, you KNOW it’s bad). You’d figure that the best thing to do would be to catch up on sleep during the weekend but it never quite worked out. When left to my own devices, I like to go to bed really late. This isn’t a problem if you manage to sleep in. Yet both mornings I was up before 6am. Not because I wanted to be, I just woke up to use the bathroom and never got back to sleep. I hope to reestablish a decent sleep schedule during the week.
The new Funnies story arc is underway. It’s pretty meta which may be a mistake, but I’m rolling with it. Let me know what you think.
I finally played Star Realms over the weekend. I was looking through my Steam account and realized that I’d downloaded it a while back and completely forgot to try it out. It turns out the game is pretty solid. Star Realms started as a tabletop deck-builder (think Dominion). It comes in a small box but it packs a big punch. One thing it has over Dominion is the theme (it actually has one). It’s sci-fi and all the cards you buy are spaceships of various factions. Each faction has its own specialty. For example, the Blobs are attack-focused while the Machine Cult favor efficiency, giving you the best options for steamlining your deck. The trick is in making the best use of the cards that are available on your turn. It helps to keep your deck streamlined too, which is something I found lacking in Dark Gothic (another deck-builder I like). In Star Realms, as you buy more and more powerful cards, you’ll want to weed out your starting cards so that those better cards will come up more frequently. In Dark Gothic, if you streamline your deck for the current villain you’ll usually find yourself at a disadvantage for the next one so you kind of just keep everything and hope the right cards come out together. The downside to Star Realms is that it can be really swingy. Once the good cards start going in one direction, it makes it easier for them to keep going in that direction.
A couple of weeks ago, I shared my Top 40 Games. Here’s my top 10 games I’d like to play more often. These games don’t mesh well with my mom’s play style so I can’t bring them to the table for our weekly game sessions. They’re all in English or set-up heavy which makes them less than ideal for nights at La Crique O Jeux (thought the former may be less of an issue this fall depending on new members). I have to find the right opportunities to get them played.
1. Mice and Mystics
2. Star Wars: Imperial Assault
3. Krosmaster Arena
4. Firefly: The Game
5. Smash-Up
6. Heroscape
7. Age of Conan
8. Star Wars: The Card Game
9. Fury of Dracula
10. Fortune and Glory: The Cliffhanger Game
That’s all for this week. Have a good seven and we’ll do this all again next Monday. Carja V.