From the journal of Ardebast Raconteur:
An entire community housed in the caverns of a mountain range. It’s quite dark, as one would expect, with next to no natural light to be found anywhere.
It’s also one of the most maddening labyrinths I’ve ever tried to navigate.. Granted my sense of direction is rather lacking, but it’s not uncommon for visitors to get lost. Even being born and raised in the Burroughs doesn’t guarantee one will not get lost in the Burroughs. If one does not wish to be found, the Burroughs is THE destination to achieve one’s goal.
With its many places to hide, the Burroughs would have been a natural place for the Coven to take root. The City Guard stands ever vigilant to ensure that their presence remains limited.
My favourite haunt within the Burroughs is The Three Goose Inn. It is run by Winsome Tweed, a real salt of the earth type who enjoys a good yarn (it’s why we get along so swimmingly). Strays are more than welcome and an understanding can always be reached for furs needing a warm meal when Shinies are tight.
One last pawnote: If you don’t see all that well in the dark, I recommend carrying a walking stick while visiting the Burroughs. There are ponds EVERYWHERE. If a fur isn’t careful, he or she risks an unexpected bath simply by walking around a corner.
Carja’s Notes: When I was writing Dust-up in the Burroughs, it occurred to me that as a groundhog, Big Oonch would most likely live underground. I then thought it might be interesting then for an entire city to be underground. As for the name, it’s a rather obvious play on the word “burrow”. I like to think that a community that lives underground wouldn’t feel the name for a fancy name for their town. Just calling it “the Burroughs” would suffice.